About me

[ShortBio]

Dr. Sylvain Duchêne joined recently b<>com. He received his Ph.D. in computer science from Inria Sophia Antipolis - Nice University in 2015 and a digital image engineering degree from Rennes University in 2009. From 2009-2011, he was a R&D Engineer at INRIA Grenoble as a member of Prima Team under Dr. Frédéric Devernay guidance. He was working on adapting stereoscopic movies to the viewing conditions and the display geometries for real time event using image based rendering techniques. From 2012-2015, he was working on manipulation of multi view reconstructed scene and inverse problem as a Phd Student in Reves Team under Dr.George Drettakis and Dr. Adrien Bousseau guidance. From 2015-2017, he was a postdoctoral researcher at Technicolor working on mixed illumination analysis with Dr. Tania Pouli and Dr. Patrick Pérez . His main research interest includes scene understanding and machine learning applied to computer graphics and computer vision problem.

10509517_10203389027060909_870538600600966584_nDuring my studies I made two internship as R&D engineer. In 2009, I was part of Lightwork Design  (Sheffield, UK) and I was working on pre-visualization tools for rendering and shading (C++,CG/GLSL) and also interactive ray tracing experiments with caustic card. In 2008, I was an intern at Mac Guff Ligne working on procedural texturing shaders and anti-aliased solution for the internal ray tracer MGLR.

 

[Conference Reviews]
Siggraph Asia 2017
Siggraph 2016
Eurographics 2016
TVCG 2016, GI 2016
Computer Graphics Forum 2016
TVCG 2015

 

 

 

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